NB: I'm not trashing on secondary builds or saying they aren't fun, I'm just saying from a min-max perspective the numbers don't stack up. This is also why I've always argued for tank/main battery builds for strong secondary ships. Other perk/module builds buff things that are always useful in every game (ie tankiness or main gun accuracy). Hydro is effective in almost every game and in many situations to mitigate a large amount of potential damage. Subsequently why run DFAA or an AA build if it's only useful in some games some of the time to mitigate a little damage. The reason for all is simple.įor AA - even if you see CVs in every game, how often are you seriously focused as a BB/CA? If you are focused it'll be because you are out of position or have garbage AA or both. ![]() I'm also an avoid AA builds for a long time and a KM BB Main Battery advocate since before it was cool. I'm a Hydro advocate but then I have been fot a long time.
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